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Canary's Chirp - Development Post #6

  • Writer: Akash Oak
    Akash Oak
  • Dec 17, 2019
  • 1 min read

Updated: Feb 1, 2020



Hello!

This post is all about the prototype of the game. The game is being developed in Unity 3D, hence all the programming is done in C#.


The blog post breaks down one of the 3 parts of the development process as follows -

Dialogues and Cut scenes


The dialogue system used in the prototype uses the third party tool called Fungus in Unity. This makes it easy to implement dialogues in any Unity project and requires setting up commands and how they appear. The tool also helps in creating user profiles to make organizing narrative trees easy.


The events could be organized in a step by step manner in order to know what comes after each step.



The tree making process was also very easy to do in the same manner, whenever branching options were required.




The next blog post will break down the process for the puzzle section of the game.

Cheers!

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